Well thanks for the inputs and the responses guys ,I hope the odd torch thrown on occasion doesnt bother you guys too much.
To answer your question Lasse , the dirty tires effect cannot be run as a single option in this patch but I have asked Olaf if such a patch could be created based on what he has done til now. This is a missing piece in gpl , its too easy to run patches of gravel and grass without consequence as it is now.
As for your other comments about the era in question allow me to lend some nuance. Here is a snapshot taken at the halfway point of the Kyalami GP as reported by motorsports magazine in 67.
"Still out in the lead, Hulme was going well with a 20-second lead over Brabham. Rindt, lying third, gave up on L38 when his engine finally expired. Charlton had a pit-stop to adjust his rear brakes which were not functioning. Botha made two stops for electrical trouble, then replaced the battery and continued. Tingle hit a stone at the edge of the road and burst the left rear tyre and he limped round on the rim to the pits where a new wheel was fitted. At the halfway stage the two Brabhams were at the front, then on the next lap Brabham coasted to the pits with a dead engine. The mechanics checked over the wiring but could find nothing loose, then when the starter was pressed the engine burst into life and Brabham continued, four laps down. Although the engine popped and banged, it kept going but the fault stopped Brabham making any fast times. As cars had been coming to the pits, the tyre technicians had been taking readings and from the worried looks the wear at the halfway stage was causing some concern. As Brabham was in the pits, Siffert retired with a broken engine. Some laps earlier he had come into the pit with a blocked fuel line. This had been cleared, but the damage from running very lean had been done, and the engine finally broke."
Wear and repair was an integral part of these races.Brabham finished 6th in this race inspite of being 4 laps down halfway and driving with a busted engine , that meant 1 point. This paragraph speaks to what the actual race enviroment was like in these races. There were a bunch of cars coming and going from the pits throughout the whole race but it was still in the 0 stop era so any stop meant trouble and had a negative impact on the drivers end race result. But they would try to keep going until it was impossible to go further. It was more than just a race for the win.
But as Fabian points out , there are other arenas to try stuff like this so over @ historic esports we will shift the format to pro long come fall season and run this patch in full from august to test it and see how it works out in races. The shift to pro is permanent , the patch as well if it works the way its intended.
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